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Saturday, March 17, 2018

Pointers in C (demystified)


I have recently realized that I have not been posting here for almost precisely two years, which is an unforgivable pause for a blogger. Hope my readers would forgive me this. Thinking of what I should write about next, I realized that I have entirely forgotten about an essential thing. The thing, I would probably say. Which is, it is not only what I want to write about, but also what my readers may be interested in or even need assistance with.

Having published my first book last October, I plead guilty to checking the stats on Amazon, perhaps a bit too often. The good in it is that it also gives me the opportunity to look for books that would be interesting for myself. This was when I came across the “Understanding and Using C Pointers: Core Techniques for Memory Management” by Richard M Reese (the book may be found here for those interested). The first thought was “why would someone write an entire book on a thing like pointers?” But then, thinking to myself that books are not written for merely having been written, I took a glance at the free sample and took some time to read the comments.

Of course, the book is not dedicated to pointers only. It is a somewhat detailed explanation what memory means in C and, although I have not had a chance to read the whole book, I highly recommend it to those of my readers who are interested in C programming and want to do it the right way.

All this has reminded me of the fact that the topic of pointers in C is too often a problematic one for many students. I remember it forcing a few honors pupils in my class in the college scratch their heads trying to understand what it is. At the time we were childish and cruel and used to say that if something is not understood - “the problem is in the shim between the chair and the screen.” Although correct in many cases, this statement is not applicable when it comes to pointers (well, at least up to a certain level).

When it comes to pointers, the problem is mainly the way they are presented. Students are often given the information, which is utterly redundant at the time on one hand, and lack a basic understanding of the underlying architecture. And by the word “architecture” I mean both hardware and software. Clearly, the problem is the way they, students, are taught. This thread on Stack Exchange serves a perfect illustration of the fact that students are shown things in reverse order. Why not start building houses with the roof then? How is a student supposed to understand pointers if he/she does not know what the structure of the program is and how it works on lower levels. Instead, they are told how dangerous and unneeded Assembly is.

However, the idea behind this post is not to argue curricula – there are many other people smart enough to spoil it properly without the help of others. Let us concentrate on the technical aspects in an attempt to make the subject clearer.

Memory



First of all, we need to make it clear to ourselves what the computer memory is. Just to put it simply – computer memory is an array of cells each capable of storing a certain amount of information. In our case, talking about Random-Access Memory, each addressable cell is capable of storing one byte of data. It is this array of cells that holds all programs being executed at the moment and data thereof. While memory management is quite an exciting and broad topic by itself, we will not dive into it as it is merely irrelevant. Two last things worth mentioning about memory in the context of pointers are that each cell has an address, and, as we decided not to talk about memory management, we will refer to memory as the memory of a running process.


Variables



When we declare a variable in our code, regardless of whether it is Assembly or C code, we just tell the compiler to refer to the specific memory area by its alias – the name of the variable and that only a particular type of data could be stored at that area. For example:

int myInteger;

This tells the compiler to name a specific area in memory (it is the compiler that decides what area it is and we do not care about that at this point) as myInteger and that we could only store a value of type int there. From now on we may efficiently use the name of the variable (which is memory area alias) in our code, and the compiler will know which address to operate on.

The line above would be equivalent to this statement in Assembly (Flat Assembler syntax as usual) in case we are declaring a global variable (yes, in case of Assembly it does matter):

myInteger  dd ?

In case of a local variable, however, it would be a bit different:

push ebp
mov ebp, esp
sub esp, 4
virtual at ebp – 4
                myInteger dd ?
end virtual

But, in both cases, we are doing the same – telling the compiler to label specific memory area as myInteger and use it for storage of an integer value.

Sometimes, however, we need to know what the address of a variable is. For example, if we expect some function to modify the content of a local variable in addition to returning some value, in which case the variable is out of the scope of that function.

Pointers


Imagine the following situation – we have an unsigned integer counter and a function that increments it. The function returns 0 all the time unless an overflow occurs, meaning the counter has been reset to 0. The prototype would be something like this:

int increment_counter(unsigned int* counter);

As we see, the “unsigned int* counter” declares a function parameter as a pointer to an integer. Which, in turn, means that the function is expecting an address of a variable of type int. The ‘*’ in variable declaration tells the compiler that the variable is of a special kind, which may be denoted as “a pointer to a variable of type n” where n is the declaration of data type (e.g., int, short, char, etc.). It may simplify it a bit if we replace the word “pointer” with the word “address.” This way, the declaration of the function parameter may be interpreted as:

“counter is a pointer to a variable of type int.”

or, to make it even simpler

“counter is a variable that may contain an address of a variable of type int.”

Alright, it should be understandable by now. If it is not, please feel free to use the comments section below for your remarks.

Assigning values to pointers


As we know by now - pointers are a particular type of variables that may only contain addresses. Therefore, we cannot merely assign them the value we want (in fact we can, but this is out of the scope for this post). Instead, we need to tell the compiler to do so. Thus, if we want to call the increment_counter() function and pass myInteger as a parameter, we do it like this:

increment_counter(&myInteger);

Where the ‘&’ operator tells the compiler to use the address where the myInteger is stored rather than the value which is stored there. Therefore, we may interpret this like:

increment_counter(take the address of the myInteger variable)

or

increment_counter(take the address labeled as myInteger).

Which equivalent in Assembly (regardless of whether the variable is local or global) would be:

lea eax, [myInteger]                      ; Load EAX register with the address of myInteger
push eax                                             ; pass it as a function parameter
call increment_counter                ; call the function

Although I decided to use a function call as an example here, I cannot skip direct assignment of pointers. Let’s introduce another variable called myIntegerPtr which would be a pointer to a variable of type int. Then our declarations would look like this:

int myInteger;
int* myIntegerPtr;

So, just for the sake of the example, let’s use myIntegerPtr as a parameter to be passed to the increment_counter() function. In such case, we need to first assign it the address of myInteger:

myIntegerPtr = &myInteger

Which means:

Take the address of myInteger (or address labeled as myInteger) and store it in the myIntegerPtr variable.

Retrieving values pointed by pointers


Now that we know what pointers are (and they are just variables storing addresses), we still need to know how to access the values they are pointing at. This process is called “dereferencing the pointer.” For the sake of example, let’s examine the body of the increment_counter() function:

int increment_counter(unsigned int* counter)
{
    return ((*counter)++ == 0xffffffff)? 1 : 0;
}

The expression *counter means “take the integer value stored at the address contained in counter.

Pointer arithmetics


You have definitely noticed the brackets around the *counter, should we omit them, the expression would result in incrementing the pointer (in fact incrementing the address) and reading the value from a not intended location, which may, in certain circumstances, cause the access violation exception.

This brings us to the topic of pointer arithmetics. There is nothing too much special about it, and, although everything may be put in a single sentence, let’s still review an example.

Say we have a string

char s[] = “Hello, World!\n”;

And we want to calculate its length (in fact implement a strlen() function of our own). We, of course, may treat the s as an array of char and check every member for being 0 by trivially indexing into the array. However, for the sake of example and in accordance with our topic, we will use a pointer:

char* cp;

So, cp is a pointer to a variable of type char. The first thing we do – we assign cp with the address of the first char in s:

cp = &s[0];

Of course, we could have written “cp = s,” but we are not going to dive into arrays here. Besides, the above notation is, in my opinion, a bit more demonstrative.

The next steps would be:
  1.     Compare the char pointer by cp against 0;
  2.   If equals, then break out of the loop;
  3.    Otherwise increment the pointer: cp++;
  4.    Go to step 1

Still nothing special here, but that is because we were operating on an array of char, which is one byte (usually). Should we have been dealing with an array of shorts or integers, we would still write “cp++,” but the actual effect would differ.

It is essential to understand that adding or subtracting value to/from a pointer, in fact, means adding or subtracting that value times the size of the type.

For example, working with a pointer to an integer:

myIntegerPtr – contains the address of myInteger;

myIntegerPtr++ would make it contain the address of myInteger + sizeof(int) bytes (which, in this case, is 4).

myIntegerPtr += 2 would make it contain the address of myInteger + 2 * sizeof(int) and so on, and so forth.

Pointer to a pointer


Last thing to mention for today – pointer to a pointer, which merely means “a variable containing the address of a variable containing the address of a variable of a certain type.”

We are all familiar with the following construct:

int main(int argc, char** argv)
{
}

where char** argv means “argv is a pointer to a pointer to a variable of type char.” And in fact, argv points to an array of pointers to strings representing command line parameters:

Argv à 
                Param0 à
                Param1 à
                …
                ParamN à

Dereferencing such constructs is not much harder than dereferencing simple pointers. For example:

*argv – gives us Param0
**argv – gives us the char pointed by Param0
*(argv + 1) – gives us Param1
*(*(argv + 1)) – gives us the char pointed by Param1
*(*(argv + 1) + 1) – gives us the char at Param1 + 1

You would hardly ever need to use more than two or, in the worst case, three levels of indirection. If you do, you should probably revise your code. 

P.S. This is about as much as needed for understanding what pointers are and how to use them. Other topics, like, for example, memory management, etc., although involve pointers but are entirely different matters.

Hope this post was helpful.

Monday, March 12, 2018

"Mastering Assembly Programming" - the review

I have recently been contacted by one of my respected readers, who has not only purchased the book but also offered to write a review once he is done reading it. Given the fact that, by now, I have not received much feedback on the book at all, I agreed, although felt a bit uncomfortable. After all, this is my first book and the only reviews I saw this far were those written by the editorial staff and the technical reviewer, getting one from a reader was rather exciting.

For some reasons (still unknown to us) it was not possible to publish the review on publisher's website as the option just disappeared, therefore, I am posting it here having the kind permission to do so from Mr. Tristano Ajmone - the author of the review. 

(The review has been originally posted as a comment on my Google+ page here https://plus.google.com/+AlexeyLyashko/posts/DeBndGe5sgH?cfem=1).

REVIEW OF "MASTERING ASSEMBLY PROGRAMMING"

10/10, because this book lives up to its promises. It's a pragmatic book by a pragmatic author. Lyashko proves himself an expert guide into the land of Assembly language; all along the journey he's always focused on the reader, on how to make his journey of exploration comfortable and profitable.


It's not the usual academic book, and it's not the usal course or manual either: Lyashko never takes the stance of the professor speaking from the high pulpit of academy, and it doesn't take the one-morsel-at-the-time approach either. The experience of this book is not that of speaking about Assembly: it's about entering the land of Assembly and finding a local guide to welcome you.

Like a native who loves his land, Lyashko warmly welcomes you to the esotic land of Assembly and makes you feel comfortably at home right from the onset. He provides you the right equipment for the journey, and dives you head-on into a guided tour of the land. Each trip (or chapter) has a specific goal to it, and as you walk toward it Lyashko shows you the surroundings, explains the history of the places you walk by, the local traditions, the anecdotes; and by time you reach your destination you no longer feel a stranger in a strangeland, you feel at home — and even if you don't yet speak the native language, you start to make sense of its sounds, to see patterns of speech emerge, you begin to reckognize isolated words and sentences. All of a sudden, the journey seems less scarier, it's turning into a thrilling adventure, and the dream of becoming a citizen of Assembly land seems an achievable goal.

The leap from high-level languages to Assembly is a huge one. No single book could ever bridge fully across this gap. At the mother-board level there are no alibis: you can't abstract away from the building blocks of the machinery. It's a very thin edge for a student to walk over, and for the authors the risk is always between extermes: providing to many details or to little, too much theory or to little. It takes a novel approach to solve these ancient dilemmas, and I believe this book does an excellent job at providing the right balance of theory and practice. But most of all, it takes a certain type of author too.

I belong to the old school, and I strongly believe that what really counts in programming is the method — nothing but the method. This book gave me method: where all I could see before where technical data and isolated tools scattered on the workbench, now I've seen a good example of how the master craftsman employs these tools in the art.

As an avid reader, I've come across too many books where competent authors failed to relate directly to their readers. The subject at matter is never as important as the gap that separates the reader from the subject itself. Programming books are always written for competent people (and it would be offensive to suggest otherwise), so it's never an issue of having to teach again the alphabet from scratch to reader; it's about filling the gap between what the reader already knows and how his knowledge has to adpat and relate to the new subject at hand. Lyashko is clearly a good teacher, he knows what Assembly newbies need in order to jump on the running wagon and get going; he knows the right balances and measures required to feed the reader's desire to learn and at the same time keep his appetite alive — avoiding an indegestion of theory, or tech-jargon poisoning.

At the end of the day, every introductiory book to Assembly has to cover the same topics (and this book is no execption). What makes the difference between a good and ejoyable book and a boring and over-complex text is the author's skills as a teacher. And I'm truely impressed by Alexey Lyashko's pedagogy: it's fresh, innovative, pragmatic, and speaks to the reader as peers do: by putting himself in the reader's shoes, he's able to relate at the same level of the reader, and raise him up all the way to the master's level — which is the promise of this book.

We all have to stand on the shoulders of giants to encompass new horizons. "Mastering Assembly Programming" gently lifts us from the barren grounds and places us on the giant's shoulders, allowing us the see the promised land of Assembly with our own eyes. Like any other journey, teachers can only take us so far by hand, then we have to carry on with our own legs — to expect more would be a mistake on the student's side, to expect less would be an unforgivable mistake on the teacher's side. Lyashko is guilty of none, for he has fulfilled his promise to the reader.

Tristano Ajmone (Italy)